Clone
This is like knytt with a gun. It's even called knight. It has the same style of landscape and pretty similar gameplay. Knytt is better though.
Clone
This is like knytt with a gun. It's even called knight. It has the same style of landscape and pretty similar gameplay. Knytt is better though.
good game but...
This is a good game but the controls are problematic. There were multiple occurances of slow or non response.
needs some work
This obviously isn't all that original. The game crimsonland is basically this but better, but it also costs mony to get the full version.
One thing I'd recommend is upping the speed. I'm being attacked by zombies or something but I'm not running and they are walking at me pretty slowly. More speed would make it a bit more intense. i.e. more fun
You also need to fix your replay button. The game died when I clicked it.
otherwise the problms are just that it's not been fully developed. Keep going and you could end up with a very good game.
Violence is not a solution.
It is THE solution.
But as for this game, meh.
The animation is amuzing but limited, not ready to try to topple the turtle.
The gameplay was a bit odd in that even with the second best weapon you don't get any incredible distance. The random boosts/blobs were fairly average and far too rare, I'd recommend a greater variety if the weapons are going to have such a limited effect. I did like the timing of upgrades, long enough so that you don't win in five minutes but not so long that just surfed away.
Music was tasty if repetative. Good work. Recommend more variety if anything.
Story didn't exist but that's OK in this kind of game.
Overall: average game. Nothing stands out as being particularly well done. But it certainly doesn't suck either. I played for probably almost an hour. That's pretty good.
Cheapskate Gamer review
I gotta say this is a fairly good game.
Controls: Simple and completely functional. No probs there.
Graphics: Again simple but very nice. Only once did it glitch. No probs there.
Story: nonexistant. I find the lack of general information annoying. The lack of a story is only a basic loss to this kind of game though. The real problem is the lack of any other information. You say in your desc. that the colours make a difference. What is it? And what determines single or double rings?
Music: Music's okay if a bit repetative. Not great but not terrible.
Overall: Good work. It's a good game. I will have to remember you.
Sorry about the lack of information. I'm planning on adding some text that appears to explain the colors when they change. Basically, the colors control the enemy distribution rates. Red means more gunners, green means more diggers, blue means more puffers, and the lighter the color the more swarmers there are.
The double halo has a random chance of appearing when you drill through a halo block.
I'm also working with a writer on a story for the game, but I don't know how long it will take. I'll let you know when it's done.
Thanks for the review! :D
UPDATE
I've added portal messages that explain which enemies you are likely to find based on the colors. See if that helps. :)
Needs work
This is a great concept for a game. I played it in 3d a couple years ago. (somebody's student project)
First of all, good work. The music is catchy, if a touch too upbeat for the graphic style, and doesn't get on my nerves as easily as some. The graphics are quite simple, definitely nice and clean. Visually this game is pretty good. (although the play window could be expanded and zoomed out a bit)
All that aside the issue I have here is that it isn't as smooth as it should be. If you can change gravity on the ground why can't you do it in the air? Shouldn't a person be hurt or die falling from ten times their own height? There is a glitchyness when she lands on a corner. You could probably fix that with a ledge hang or wall slide though.
Anyway, good luck. I look forward to seeing what you do with this.
Compared to little wheel...
I played little wheel and loved it so I had to try this game. Little Wheel had beautifully done graphics with a consistant aesthetic that I thoroughly enjoyed. This game threw the aesthetic right out the window and made it into a cartoon for two year olds. That disappointed me.
Then there's the story element of the games. This game completely ditched the smooth more or less linear feel of little wheel and instead of being a set of challenges leading into each other it ends up being a long line of the kind of minigames some devs used to put on their loading screens. That disappointed me greatly.
The last element of any game is the controls. I dig point and click games. They offer a simplicity you just can't find elsewhere. This game annoyed me though. Like most of the others on this game I had trouble jumping the "jellies," but that wasn't the real issue. The problem is really that you've taken away the physical realness of Little Wheel and put it into a dream world. This is not inherently bad but it is absurd to reduce the main character to a blob that mumbles at you every five seconds when you have placed the character in a world where literally anything is possible. That just show a real lack of imagination. That is a serious diappointment in a game designer.
At the last I will simply say I am disappointed in you. You created a game like Little Wheel before and were expected to only improve. Now we find ourselves waiting and hoping that maybe one day you will redeem yourself. Good luck.
Half a game is not a game.
Why is the game split down the middle? Actually, I don't care why. Fix it.
Good but glitchy.
Excellent game, but it glitches a fair bit. I accidentally skipped several levels. And while I didn't play it before, the invincible edges are definitely the only way one could finish the game.
glitches should all be fixed
Age 35, Male
Joined on 9/2/09